City Mobility - Onboarding
SunVessel

City Mobility - Onboarding

Client
SunVessel
services
Business Analysis, User Research, Ideation, Testing, Prototyping

The goal for SunVessel is to provide city mobility as an amenity to local residential and business towers in the area. While creating an intuitive app and station that would make SunVessel available to residents and building tenants, I will walk you through my process of simplifying the user experience to accomplish SunVessel's goal while addressing the users frustrations.

UX Process

Understanding the Business

I began the project by focusing my research on City Mobility and all the knowledge I could find online. To better understand the client, I sent out surveys, drafted a Lean UX Canvas, Value Proposition, Feature Comparison, and Heuristic Analysis of the current app.

Lean UX Canvas gave me insights to which users to focus my research on as well as the business problems.
Value Proposition focused on Human-Centered Design and understanding the value added to the user by the business.
Feature Comparison showed some opportunities for design as well as industry standards.

Learning about the User

Using an Affinity Map I synthesized my research in order to find the aha moments as well as insights.

“Signing up was discouraging and difficult. I left the signup incomplete twice before actually signing up.”
- User

Primary Persona & Journey Map

Understanding the Tribe's Mental Modal

Top 3 Pains

  • Sign Up is glitchy and long
  • User’s don’t want to watch videos
  • Fearful of falling or maneuvering around people on the sidewalks

Top 3 Gains

  • Fast and safe city mobility
  • Feeling innovative ahead of the trends
  • Easily accessible

Finding Solutions

Focused on 3 how might we questions:

  1. How might we shorten the sign up time?
  2. How might we create a how to that is quick and engaging?
  3. How might we address the users fears during first time use?

Once the brainstorming session was complete I used the MOSCOW method to find my minimum viable product.

Prioritizing Features

Minimum Viable Product

UI Process

User Flow & Task Analysis

To create a map of the screens I would wireframe in order to test the changes and features in my MVP I jotted down a Task Analysis and created a User Flow. The user flow also tested the proposed functionality of the MVP.

  1. Splash Page
  2. Sign Up
  3. Terms & Conditions
  4. Payment Information
  5. Station Training
  6. SunVessel Training
  7. End Ride

Wireframes

Red dot's signify parts of the flow that were changed after testing.

Insights - 5 Testers

  • User's did not want to read long text
  • Keep 1 screen that allows user to unlock SunVessel and how to do so, the same for returning current flow is confusing
  • Training Tips are not necessary and confused the users
  • Payment Screen needed details as to what the user was paying for when adding their payment information
Red dot's signify parts of the flow that were changed after testing.

Insights - 5 Testers

  • Sign Up was easy and simple
  • Getting Started should be an animation
  • User's did not want to read the tips or instructions (too much text)

Design System

  • Easily communicate/update the style guide with other and future collaborators on the team
  • Optimizes the handoff to developers while creating a guide for the different identifiers or classes in the code.
Prototype Link

Next Steps

  • Find an animation team to create on brand animations
  • Iterate again and again to better perfect training graphics
  • Get Apple Pay set up

Metrics

  • Time on on-boarding
  • Task completion rates
  • Error / Bounce Rates
  • Retention rates for new users